Showing posts with label blender. Show all posts
Showing posts with label blender. Show all posts

July 13, 2011

Stunning animated GIFs: Cinemagraphs

Of course, movies are great. HD even better. Lytro is the new photography revolution we are all waiting for. But beauty deson't have to be so complicated...

Check out these stunningly gorgeous and simple animated GIFs called Cinemagraphs by Diego Guevara. Absolutely amazing! And I can't get over the fact I can't print them. I've left my window untouched for 30 minutes already, just glancing at an image. It's amazing how the movement totally changes the picture, which is already good and pretty. But the sudden flash of "life" increases the attraction to the picture a 1000-fold! :)

My favorite? The taxi in the window...

October 18, 2008

Blender 2.48: It isn't all about play

The Blender Foundation has released Blender 2.48. This release mainly improves on the game engine of Blender. Blender 2.48's game engine offers improved level design and better games logic editing. Logic components can now be grouped in "logic states" between which the game can switch seamlessly during operation. The physics simulation now uses the Bullet Physics library for modeling soft bodies. The fluid simulation controls and the functionality of the "wind" force field were also enhanced.
Sounds so cool! I wish was able to use it rather than just write about it...

June 2, 2008

Big Buck Bunny: Second open source movie by Blender


Big Buck Bunny, the second open movie created with the open source 3D content creation suite Blender, is now available as free download to everybody. Download it now and see if it surpasses Elephants Dream, the first open Blender movie.

read more | digg story

April 28, 2008

2nd Open Movie: Big Buck Bunny


Good news: My old friends from Blender have created another open movie, Big Buck Bunny.
Bad news: They failed to tell me about it. :( Even worse: they made it on national TV (DWDD) and I found out the day after! :'( boohoo, me sad. Interview is actually very good!

October 4, 2007

3D software comparisons for 3dsmax xsi lightwave maya blender cinema4d

project peachSlashdot pointed me to an article about a 12 month study into 3D modeling tools. They tested both commercial tools but also the open source Blender3D, for which I used to work.
Check the article about 3dsmax xsi lightwave maya blender and cinema4d! Good to see where Blender meets or exceeds the other expensive packages, and where there is work to be done. I have high hopes for the upcoming Project Peach, which will lead to numerous improvements in Blender. Just as Elephants Dream did too...

July 20, 2007

blender.org - Peach Open Movie

blender 3dProject Orange, the open source computer generated movie that premiered last year, will have a sequel: Peach Open Movie... Can't wait! Go Ton! (y)
Wonder what the new Elephants Dream will be called...

April 10, 2007

November 10, 2006

BlenderNation - blender and 3d modeling news

Had dinner with my old friends from Not a Number aka NaN aka Blender3D last night. Always a good time. Cool, technical, skilled people with too much creativity for their own good. :) LOL
Anyway, I heard Bart has a new blog: BlenderNation and it's doing well. Also heard that, inadvertently, the hype around the Orange movie project "elephant's dream" caused lots of havoc for the telco Orange. Their ad words were simply useless. From another perspective, they could have generated a gazillion extra visits by simply associating with the Orange movie project and doing a little co-branding. But apparently, the internet still hasn't landed in major legal firms. *sigh* well, their loss

May 18, 2006

Elephants Dream - the movie - is released!

Woohoo! Orange - the Blender project of creating world's first open source movie, has released the entire movie "Elephants Dream" online. Everything, from MPEG2 to Quicktime to huge 800 MB HD AAC 5.1 surround movies have been put online. I can't believe they actually published complete files instead of only torrents. My god, the sheer bandwidth must be mindblowing... :) Respect to you guys to living up to your promises of releasing everything. Now on to the movie... ;)
(Beware that the site is overloaded now and either get the torrent - as that is actually faster now - or wait a couple of days...)

February 27, 2006

Orange, the Blender Project

Orange
Go check it out, more blogging later!

December 23, 2005

Blender 2.40 Released

Google's Summer of Code has certainly helped out Blender!
Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system.
Now they release Blender 2.40!

February 28, 2004

Not Numbers

Not numbersLast night, Petra and I met up with some of my old colleagues from Not a Number again (the company that made Blender). We went to the restaurant "naast de Paap" in DenHaag and had a great time, eating, drinking and catching up... :)

July 4, 2003

What Blender can do with another renderer

Look at this image of an old mini... Then slowly realise that it is NOT a picture or a scan! It's an computer model made in Blender and then rendered with a new kind of render engine YAFRAY!!! :shock: :respect: I'm baffled...!

July 3, 2003

Back in Greve with former Not a Number aka Blender people

Not a Number in GreveHad a drink tonight in Greve, with former Not a Number colleagues. You know, creators of Blender the coolest, free, cross platform 3D graphics and animation packahe out there...

April 6, 2001

Not a Number goes bankrupt

Not a Number friendsNot a Number files for bankruptcy. About 50 people loose their jobs but a few will go on to restart NaN II aka NaN Technologies. However, that will also fail for lack of revenue generation. We were too far ahead of our time, because in 2003 mobile (Java) gaming will become a reality and J2ME becomes a common platform. Occasionally, we still keep in touch over the mailing list and meet up in Den Haag or Amsterdam (Blauwe Theehuis in het Vondelpark)

December 1, 2000

Not a Number

Not a NumberToday I started working for Not a Number, a small but growing Internet start-up for 3D graphics, animation and mobile gaming. I worked in Eindhoven and Amsterdam, but the adventure was soon to end... After a second time around, in which I didn't join, what's left of NaN is now the Blender Foundation.